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- Zipper
Teams: 2
Team Size: Equal
Time Limit: Unlimited
Setup: 2 Bases, 1 Flag In Middle, Open Tract for the Flag Zipper
Objective: Each Team must grab the flag and run it into the opposing teams base.
The Flag must stay in the path between the two bases.
First team to get flag into opposing base or elimate all player of opposing team wins
- Recon
Teams: 2
Team Sizes: 1 Large 1 Small
Time Limit: 45 Minutes
Setup: 2 Dead Zones, 3 Flags, 1 Home Base
Objective: The Small team hides three flags in the woods
The large team is to locate and move the flags to a home base
Large team wins by getting all flags back to the home base
The small team wins by holding off the large team or by captuing a flag being moved.
OutTimes: Small Team 2 Minutes, Large Team 5 Minutes
- President
Teams: 2
Team Size: Detemined by Number of total players
Time Limit: Unlimited or Timed to prevent stalemate
Setup: 1 Destination(Safe Haven)
Objective: One player is Chosen as President.
The President will choose guards, Number to be detreminded by number of players.
The president must reach his Safe Haven. He Enters haven, he wins
If President gets shot, he loses
President not allowed to camp he must keep moving towards Safe Haven
- Capture the Flag
Teams: 2
Teams Size: Equal
Time Limit: Unlimited or Timed to prevent stalemate
Setup: 2 Bases with Flags
Objective: First Team to get both flags in their base Wins.
- Liberation (Beta)
Teams: 2
Teams Size: Equal
Time Limit: Unlimited or Timed to prevent stalemate
Setup: 2 Home Bases, 2 Jail Cells (Dead Zones) and 2 Releases
Objective: First Team to capture all the opposing members wins. When shot player becomes prisoneer, must move to Jail. If the approiate release is hit, those players are released.
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